Equip
Core Rules version 2026-03-30
[Cost]: Attach this gear to a unit you control.
WrittenEquip [Cost]TypeActivated Ability
Full rules
- 818.1. Equip is an Activated Ability keyword.
- 818.1.a. Equip is normally present on Gear with the tag Equipment.
- 818.1.b. Equip has a cost to activate and Attaches the card with Equip to a chosen Unit when the cost is paid.
- 818.1.b.1. Equip’s choice is a Target.
- 818.1.b.2. The chosen Unit will become the Top-Most Card for the Attach action.
- 818.1.c. Equip is formatted as “Equip [Cost]”
- 818.1.c.1. If paying costs or making choices for this ability causes triggered abilities to trigger, they will be placed on the chain above this ability in a Pending state. See rule 376. Activated Abilities for more information.
- 818.1.c.2. Equip is functionally short for “[Cost]: Attach this gear to a unit you control.”
- 818.1.c.3. Equip costs may include both resource costs and non-resource costs.
- 818.1.c.4. Equip abilities may also include text that alters the Equip cost. Such text is taken into account when determining a card’s Equip cost for any reason.
- 818.1.c.5. Equip abilities may include text that alters the timing or targeting of the Equip ability.
- 818.2. When the Attach action completes from this keyword, the Unit that was chosen is considered to have been Equipped by the Gear with this ability.
- 818.2.a. This is an event other Game Effects and Triggered Abilities can reference.
- 818.3. Equipped is the state of a Top-Most Card being Attached by one or more cards that are Equipment.
- 818.3.a. The state of being Equipped is synchronous with that of the Attached state of the Equipment.
- 818.3.b. A Top-Most Card is Equipped as long as one or more of its Attached cards are Equipment.
- 818.3.c. The state of being Equipped corresponds to a Top-Most card having a card with Equip that is Attached to it.
- 818.4. Multiple instances of Equip are equivalent to multiple Activated Abilities and can each be activated separately by paying the corresponding costs.
- 818.5. Equip, and whether or not a Gear has Equip, is a characteristic of the Gear and may be checked or referenced by other Game Effects.
- 818.5.a. Whether or not a Gear has Equip may be referenced even if the Rules Text of the Gear is Inactive. See rule 716. Attachment for more information.


