Deflect

Core Rules version 2026-03-30

What it does

Spells and abilities an opponent controls that choose me cost an amount of Power equal to [Deflect Value] more to play as an additional cost for each time they choose me.

WrittenDeflect [X]TypePassive Ability

Full rules

  1. 809.1. Deflect is a Passive Ability keyword.
  2. 809.1.a. It is present on Permanents.
  3. 809.1.b. It is formatted as "Deflect [X]".
  4. 809.1.b.1. The X is referenced in the functional text of the ability.
  5. 809.1.b.2. The X is referred to as the Deflect Value.
  6. 809.1.b.3. If X is omitted, it is presumed to be 1.
  7. 809.1.c. It is functionally short for "Spells and abilities an opponent controls that choose me cost an amount of Power equal to [Deflect Value] more to play as an additional cost for each time they choose me."
  8. 809.1.c.1. The Power used to pay this cost may always be of any Domain. Example: A Fury spell targets an Order unit with Deflect. The Power used to pay the Deflect cost can be any Domain; it does not need to match the Domain of the spell or the target.
  9. 809.1.d. It is an effect that imposes a Mandatory Additional Cost on Spells and Abilities that choose the permanent that has this ability. See rule 349. Playing Cards for more information.
  10. 809.2. If a Unit has Deflect, or has been granted Deflect, and is granted Deflect by an additional source, the Deflect Value of all granted Deflect keywords is summed.
  11. 809.3. Deflect, and whether or not a permanent has Deflect, is a characteristic of the permanent and may be checked or referenced by other Game Effects.

Cards with Deflect

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