Ambush
Core Rules version 2026-03-30
I may be played to a battlefield where you control Units
TypePassive Ability
Full rules
- 822.1. Ambush is a Passive Ability keyword.
- 822.1.a. It is present on Units.
- 822.1.b. It is functionally short for "I may be played to a battlefield where you control Units" and “I have [Reaction] as long as I’m being played to a battlefield where you control Units.”
- 822.1.c. It is a passive ability that adds options to locations that are valid for a Unit to be played to during the Make Relevant Choices step of Playing a Card See rule 349. Playing Cards for more information
- 822.2. Multiple instances of Ambush are redundant.
- 822.3. If there are no units at the location chosen before Finalization completes for any reason, then it is no longer a valid location by Ambush’s reasoning and cannot be played there
- 822.3.a. Other effects and permissions may still enable this Unit to be able to be played to the selected location, but Ambush’s permission will not be valid
- 822.4. Ambush, and whether or not a unit has Ambush, is a characteristic of the Unit and may be checked or referenced by other Game Effects.
Cards with Ambush
Chakram Dancer
Diana, No Longer Human
Diana, No Longer Human
Grim Apothecary
Inferna
Kha'Zix, Mutating Horror
Kha'Zix, Mutating Horror
Lord Broadmane
Morgana, Vindictive
Nidalee, Cat Form- 6Poppy - Defender of the Meek
Poppy, Defender of the Meek