Ambush
Core Rules version 2026-03-30
I may be played to a battlefield where you control Units
TypePassive Ability
Full rules
- 822.1. Ambush is a Passive Ability keyword.
- 822.1.a. It is present on Units.
- 822.1.b. It is functionally short for "I may be played to a battlefield where you control Units" and “I have [Reaction] as long as I’m being played to a battlefield where you control Units.”
- 822.1.c. It is a passive ability that adds options to locations that are valid for a Unit to be played to during the Make Relevant Choices step of Playing a Card See rule 349. Playing Cards for more information
- 822.2. Multiple instances of Ambush are redundant.
- 822.3. If there are no units at the location chosen before Finalization completes for any reason, then it is no longer a valid location by Ambush’s reasoning and cannot be played there
- 822.3.a. Other effects and permissions may still enable this Unit to be able to be played to the selected location, but Ambush’s permission will not be valid
- 822.4. Ambush, and whether or not a unit has Ambush, is a characteristic of the Unit and may be checked or referenced by other Game Effects.
Cards with Ambush
Chakram Dancer
Diana - No Longer Human
Diana - No Longer Human (Alternate Art)
Grim Apothecary
Inferna
Kha'Zix - Mutating Horror
Kha'Zix - Mutating Horror (Alternate Art)
Lord Broadmane
Nidalee - Cat Form
Poppy - Defender of the Meek
Poppy - Defender of the Meek (Alternate Art)
Rengar - Trophy Hunter