Accelerate
Core Rules version 2026-03-30
As you play me, you may pay [1] and 1 Power as an additional cost. If you do, I enter ready.
Full rules
- 805.1. Accelerate is a Unit ability.
- 805.1.a. Accelerate is functionally short for "As you play me, you may pay [1] and 1 Power as an additional cost. If you do, I enter ready."
- 805.1.a.1. If the unit has a single domain, the Power portion of the Accelerate cost can be paid only with a Power that matches the domain of the unit.
- 805.1.a.2. If the unit has no domain or more than one domain, the Power portion of the Accelerate cost can be paid with [A] (a Power of any domain).
- 805.2. Accelerate is an Optional Additional Cost to be paid as a player plays the unit with the ability.
- 805.2.a. Accelerate costs cannot be paid while the unit is on the board, only as part of the steps of playing a card.
- 805.3. Accelerate has no function while on the board.
- 805.4. Multiple instances of Accelerate are redundant.
- 805.5. Accelerate, and whether or not a unit has Accelerate, is a characteristic of the Unit and may be checked or referenced by other Game Effects.
- 805.6. Accelerate influences the state of the unit entering the Board. It does not enter exhausted and then become ready.
- 805.6.a. Accelerate will not interact with, or trigger, abilities that are affected by units becoming ready.
Cards with Accelerate
Lillia - Fae Fawn
Lillia - Fae Fawn (Alternate Art)
Mister Root
Nilah - Joyful Ascetic
Red Brambleback
Red Brambleback (Alternate Art)
Rengar - Unseen
Rengar - Unseen (Alternate Art)
Sharkling