Hidden
Core Rules version 2026-03-30
While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay [A] to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost.
Full rules
- 811.1. Hidden is a keyword that acts as a prerequisite to perform the Hide Discretionary Action.
- 811.1.a. It is present on Spells, Units, and Gear.
- 811.1.b. It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay [A] to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."
- 811.1.c. It allows the player to take the Discretionary Action Hide.
- 811.1.c.1. Hide is not a subset of Play.
- 811.1.c.2. Hiding a card does not open a chain.
- 811.1.c.3. Playing a card from facedown (or "from Hidden") does open a chain.
- 811.1.d. Some choices made while playing a card from Hidden are restricted to the battlefield where it was hidden. A card cannot be played from Hidden if it is a spell with no valid targets under these restrictions. See rule 355.6. Targeting for more information.
- 811.1.d.1. A hidden permanent must be played to that battlefield.
- 811.1.d.1.a. This includes hidden gear, and overrides the normal restriction that gear have in only being allowed to be played to base.
- 811.1.d.2. If a hidden spell or a play effect of a hidden permanent chooses any targets, those targets must be chosen from among options at that battlefield, unless the ability explicitly restricts targeting in a way that makes this impossible. Example: Blastcone Fae is a unit with Hidden and “When you play me, give a unit -2 [M] this turn, to a minimum of 1 [M].” Because this is a play effect, its target must be chosen from among units at the same battlefield if Blastcone Fae was played from Hidden. Example: Tideturner is a unit with Hidden and “When you play me, you may choose a unit you control at another location. Move me to its location and it to my original location.” Because its play ability has a targeting restriction that can never be fulfilled by a unit at its battlefield, its target may be chosen freely from among the available options.
- 811.1.d.3. If a hidden spell or a play effect of a hidden permanent causes you to play a unit, you must choose to play that unit at that battlefield.
- 811.2. Abilities and instructions of hidden cards other than the choices listed above function as normal. Example: Stand United is a spell that has Hidden and says “Buff a friendly unit. Buffs give an additional +1 might to friendly units this turn.” If it’s played from Hidden, the first part of its ability must choose a friendly unit at the same battlefield, but the second part of its ability affects all friendly units with buffs, no matter where they are.
- 811.3. Instead of being hidden, a card with Hidden may be played for its cost as normal, at its normal timing with no restrictions on targeting.
- 811.4. Multiple instances of Hidden are redundant.
- 811.5. Hidden, and whether or not a card has Hidden, is a characteristic of the card and may be checked or referenced by other Game Effects.
- 811.5.a. This is independent of the state of being facedown.
- 811.6. A card that is Hidden gains Reaction while facedown or played from facedown, and may be played any time a card with Reaction may be played as a result.
- 811.6.a. The property is granted to the card in its facedown state, and is not publicly known.
Cards with Hidden
Bone Skewer
Evelynn - Entrancing
Keeper of Masks
Lotus Trap
Mischievous Marai
Pyke - Dockside Butcher
Pyke - Dockside Butcher (Alternate Art)
Smoke and Mirrors